Hi, I’m Niels ’t Hooft. This blog is (mostly) about game design and marketing.

A picture of a Nintendo DS.

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Justin Marks: “We don’t need Niko’s idiot cousin to tell us we’re about to be betrayed — in Portal, we actually act out the story as part of the gameplay.” Or as someone else wrote, but I forgot who: in games, we shouldn’t tell, we shouldn’t show, instead we should have the player do.

June 3, 2008