Hi! I’m Niels ’t Hooft, hybrid writer. Born in 1980, living in Utrecht, The Netherlands with wife and daughters. I like mulling over ideas for days, typing heatedly in coffee shops downtown and getting together with others to build beautiful things. So far, this has lead to novels like De verdwijners (‘The Disappearers’), app experiments Toiletten (‘Bathrooms’) and Geometry Girl, and action game RIVE.

How’re you doing? Good! The digital literature scan I did with Paulien Dresscher and Emma O’Hare was just published. And a limited edition zine of my audio story collection Radio Laika – Verhalen uit de ruimte is for sale.

ggtwitteravatarHybrid writer? Just a fancy way of saying that the intersection of literature and technology is my natural habitat. For example, I researched reader feedback and displaying longform text on screen. My article about digital literature was in Boekman 108. I’m currently working on a reading app start-up.

Watch this TEDx video for the hybrid writer in a nutshell:

Writing for games. If you need story assistance with your project, take a look at my game development services. Here’s my talk about the making of the “metal wrecking, robot hacking” shooter RIVE:

Ex games journalist. Besides creating my own publications such as GameSen, n3 Nintendo Magazine and Bashers, I wrote about games for newspapers, magazines, internet and TV. Here’s a selection of articles, a few of which are in English. Like this interview with Derek Yu, the developer of Spelunky, and someone I admire.

Get in touch! Want to work with me or just have a chat? Feel free to send me an email.