You’re a young, ambitious game designer. You came up with a brilliant concept, that could well be the next big thing. So you’re flying all the way to E3, for the first time in your life, to pitch your idea. It’s the year 2000, and anything is possible. Yet, when things don’t go as expected, it turns out that it can be pretty hard to keep track of what’s real. Especially in LA.
That’s the story of Ninja Girl, my upcoming digital novel. I’m still completing its funding, but hopefully I’ll be able to jump into production later this year. And it’s won’t just be me: programmers, graphic designers, audio designers, translators and voice actors will be involved too. I want to keep you updated about the project here.
Ninja Girl is all of three things:
- It’s the reimagination of a serial story I wrote several years ago, a period piece about the early aughts, and an ode to Bret Easton Ellis’s Less Than Zero. The plan is to make it available in Dutch and English.
- It also builds on the innovative reading interface of Toiletten, improving it in almost every regard.
- It experiments with bringing audiovisual elements to novel, making use of the digital possibilities.