Hi, I’m Niels ’t Hooft. This blog is (mostly) about game design and marketing.

A picture of a Nintendo DS.

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“Packet Garden captures information about how you use the internet and uses this stored information to grow a private world you can later explore.” This reminds me of an idea I had ages ago: a game in which your actions result in the defragmentation of your hard drive.

March 27, 2008