The New 'Zelda' Is Too Big
Recently, an international group of games magazine journalists was sent off to Japan to play the new ‘Zelda’. I wasn’t one of them. So if my comments seem a little harsh, you now know why.
This time, I don’t want to talk about ‘realistic’ graphics — which really aren’t that realistic if you think about it. I mean, they’ve got skeletons walking around. Instead, I want to talk about size.
One by one, these lucky reporters’ magazines are being released to news stands worldwide, and slowly but surely, information is trickling out on the bits and pieces that Nintendo had playable — the exact same portions that will probably be on show at E3, later this month.
The tidbit that caught my attention is that the world of the new Zelda game is apparently two to three times larger than the world in ‘The Legend of Zelda: Ocarina of Time’ on Nintendo 64.
This news is making a lot of fans happy. But I beg to differ. If anything, I was hoping for a smaller world. Not a smaller game, mind you, but a more compact world, crammed with detail and with puzzles on every corner. If anything, I felt the Ocarina of Time world was already too big.
The dense world design of ‘The Legend of Zelda: A Link to the Past’ on Super Nintendo still epitomizes Zelda for me. I’d much rather have the “So this dungeon is located on the same spot I’ve done my potion shopping all game!”-feeling than the wide-open space of Hyrule Field. Or worse, the sinking feeling of endlessly sailing around on the ocean of ‘The Wind Waker’.
Mr. Aonuma must have his reasons, and it’s not hard to guess which. People loved riding Epona in Ocarina of Time. People love the open game structure and feeling of freedom of ‘Grand Theft Auto’. They love the horseback battles in Peter Jackson’s ‘The Lord of the Rings’ movie trilogy. Or, for that matter, roaming ‘World of Warcraft’. So why shouldn’t Aonuma work with that?
There’s a technical angle to this topic as well. With in-game 3D-models as complex as the ones in the new Zelda, and the game engine running on the same four year old hardware, other elements will have to be compromised. You can’t have a super detailed Link and six enemies on horseback and a dense game world where at least three intriguing landmarks are in sight at all times.
What proves my point is that, even with the scarcely detailed landscapes in place in recent screenshots and movie footage, the texture quality for sand, grass and other ground types is generally quite low.
So maybe building a huge, wide-open game world, capitalized upon with horseback riding and grand battles, was really the only way to pull off this ‘realistic’ Zelda.
That this might be as much a technical decision as a design decision doesn’t automatically make me happier, though. I still hope this won’t be one of these games where you spend hours and hours wandering around, wondering what the game wants you to do next.
Which I guess really doesn’t sound too harsh at all. And did you notice I ended up talking about those darned graphics anyway?
May 3, 2005

Comments
That is exactly what I was thinking the first time I entered the plains of Hyrule in OOT. I hated it at first but got used to it. The world of Majora’s Mask is way better and looks more like the world of A link to the Past. Hopefully they will place a little more trees amongst the road in the new Zelda, so it won’t give you the feeling every tree is chopped down just to ride Epona.
It is what I loved in The Wind Waker. Those small dense Islands like Windfall island. Small, but a lot of things to do and see. I rather see the power of the hardware bring denser worlds alive then giving a game better graphics. Hopefully Revolution can accomplish that for us in the future...
Caiin – 05-04-05
I hope that they mean the gameplay time is two or three times as big as in OoT. If the world would be that big we could get a 'realistic' remake of TWW. I heard the gameplay time was about 70 hours :o
Maarten Jalink – 05-04-05
Windwaker has a far more complicated graphical style as Aonuma mentioned before.
Just look at the low res scans..
The ground textures are all crappy is this the finished version of the game?, no far from it this is an developper build quickly made to test mechanics and to show the press. Most articles are already a month old. Wind waker looked like this:
http://www.n-sider.com/games/screens-gcnpre-zeldawind02.jpg
Compare that to the released version...
Or compare the low res scans to the beautiful
E3 or GDC trailer of the new zelda game.
Everything will be just fine...
Nintex – 05-06-05
I can't understand why you are so pessimistic about this Zelda. It almost seems as if you don't want to like it because of the graphics. I'm not the greatest fan of this Fable-like graphics, but this Zelda is meant to give a feeling like LOTR: an enormous Fantasy-world. Is that wrong? It is just the way the game is created, and why don't you think about the possibilities that come with this large world and LOTR-like fights on horses?
And maybe Nintendo comes with a more ALTTP-like Zelda in the future with that great Celda-look.
Beitel – 05-09-05
what the hell? it seems whatever nintendo does it pisses off everyone, give them an epic world full of oppurtunities to explore and people say they want a smaller compact world, give them a compact world and people want an epic adventure. I for one am hoping the world is way bigger than OoT, one of my favorite things to do in OoT after a hard day was to just gallop around the fields of hyrule looking for stuff, if i wanted something a bit more exciting i'd visit a dungeon.
LttP was also one of my favorite zeldas but it was too small, yes a dungeon under the town where you buy potions is good but thats not to say it cant be done with a big game. you dont know what the fields of hyrule hold in this new adventure, it may be more crammed with stuff than you even realise.
Jigarbov – 05-10-05