Week 680

What’s this? I’m blogging about my work on a weekly basis – a simple way to track and archive whatever it is I spend my time on.

Last week I met with SonicPicnic to discuss the artful audio game we’re planning to make, together with Monobanda.

I published my Emily’s True Love / Delicious article from some time ago on Bashers.nl. (It’s a spirited account of GameHouse Studio Eindhoven’s work on casual games for women.)

Additionally, my second PlayStation Memories column was published in Official PlayStation Magazine. (It’s a well-intended Crash Bandicoot bashing.)

I also wrote the third column, which turned out pretty well. (It connects the neighbourhood battles from my childhood with Destruction Derby.)

Then I went to Ikea, to get more furniture for my office.

I sold a copy of my debut novel Toiletten, for the first time in a while. Of the Dutch print run of 3200, there are now about 170 copies left. If you want one, be sure to give me a shout-out. I’m selling them for € 5, which doesn’t leave much of a profit after taxes and shipping, by the way.

Then, on Friday, I took the ICE to Berlin to join the Global Game Jam site there. After brainstorming the excellent Fractal Mario with two German dudes, I teamed up (as planned) with Dutch game developers Karel Millenaar, Hessel Bonenkamp, Alper Çuğun and Kars Alfrink.

We worked pretty much non-stop, even in the U-Bahn, and managed to develop Nakatomi Rider in 48 hours. Our game is played by two persons on one joypad, revolves around pushing and pulling, and will be presented at Control Gamelab 2 on February 14th. You can already try it out: Mac, PS3 controller and friend required. Or read about our experience in my piece for nrc.next.

When all was done, I had a White Russian, then went home.