Week 830

What’s this? I’m blogging about my work on a weekly basis – a simple way to track and archive whatever it is I spend my time on.

Last week on Monday, NRC Handelsblad published the Finnish games industry article David Nieborg and I had been working on for the last few months, based on our trip to Helsinki and Espoo early this year. After a bunch of rewrites and at least as many delays, it turned into a bit of an anticlimax, as it was crammed onto a single page. It’s still a good piece, but it could’ve been presented way better. I’ll guess I’ll have to one-up the paper when I publish it here next week.

That night, I finished (and liked) the first episode of Telltale’s Game of Thrones game series. I wrote a review on Tuesday morning, which was in the paper on Wednesday (Blendle link). Later in the week, I edited a story by Harry Hol, on the ten year anniversary of World of Warcraft, which should be published soon.

Also on Tuesday, I met with journalist Dennis Rijnvis. This was another interesting conversation to emerge from my hybrid writer’s activities. Dennis has decided to stop working on a second novel and focus on different forms of writing instead. We agreed to meet again in six months or so, curious to see what will come of each other’s plans.

Wednesday night was game development hobby night, formerly known as #thursdev. Hessel and I have rechristened it #hobbydev, making us effectively weekday-independent. I worked on my sea exploration roguelike, mostly fixing enemy behavior (it’s still wonky, but wonky-as-expected). I also added damage feedback and experimented with high resolution sprites.

For the rest of the week, I worked on my project for NOS op 3. I’m a bit behind schedule, but still hope to finish writing and designing my report this year. I also managed to spend some time on my Sexy Sadie and Hybrid Writer’s Toolkit projects, mostly processing notes, appending them to my project outline files. One thing that got me all excited was testdriving Slugline, a screenwriting app with some neat ideas that I’d love to see applied to a regular writing app.

Finally, I prepared for Literature on the Screen on Saturday, where four digital literary projects were announced. As a committee member (and hybrid writer!) I was asked to close off the event with a spoken column. It was pretty much the ideal venue to present myself, and my talk seems to have been well-received.