Week 671

What’s this? I’m blogging about my work on a weekly basis – a simple way to track and archive whatever it is I spend my time on.

Last week: another meeting at the Ministerie van Veiligheid en Justitie, for my consultancy project with David Nieborg. This one was definitely the most interesting so far, involving a large number of applied games companies. All the big names were there.

On Wednesday I spoke with Jelle van der Ster of Setup, in preparation of the Freemote Festival, and specifically Tussen Kunst & Glitch on December 8. Together with Javier Sancho I will comment on an artifact of game culture (just 1 of 4 instances of media art that will be discussed during the evening).

On Friday, my column on a familiar trope was published in nrc.next: the many blockbuster games of November and the limited time to play them. This one was firmly in tongue-in-cheek territory, though it’s always tough to get my subtle brand of humour across.

I rewrote my Super Mario 3D Land review, which will be published in nrc.next this week. And I extended and finished my first column for Official PlayStation Magazine in more than 6 years, when I quit to join Power Unlimited. In the meantime OPM did publish my crazy serial in 12 parts, Ninja Gimmick Girl.

(For those who are curious: most, but not all of Ninja Gimmick Girl is available online. Hopefully I will someday get the chance to rewrite it somewhat and make it part of a story collection.)

Finally, I delivered a new edition of the Schiphol Magazine games section I make with Niels Peuchen.

This was a short week: I left early for a long weekend in Appelscha with friends. I had to skip Game in the City and the Dutch Game Awards, unfortunately, but got lots of bananenbollen, kabouterbier and walks through beautiful surroundings in return.