Week 683

What’s this? I’m blogging about my work on a weekly basis – a simple way to track and archive whatever it is I spend my time on.

So I was sick last week, as foreshadowed in my previous weeknotes.

The uptime I did have available was spent preparing for the Game Developers Conference next month, organizing my new home office and other things in the category ‘cleaning up the mess and seeing structures emerge’.

As for GDC, which is coming up real soon, some nice interviews and articles are in the works. Other than that, I’m mostly worrying about everything I’ll miss in San Francisco, because there will be hundreds and hundreds of sessions, parties and other events and if I’m lucky I’ll attend 7 or 8 a day.

Also, over at Hubbub, Kars Alfrink posted the final version of the Code 4 promotional video, which explains the inner workings of the game we made for the Dutch Tax Administration. As you may know, I helped out on the story and copywriting for this project, but I also did some tweaking on the voice-over text for this video.

On a pretty much unrelated note, I finished season 1 of Homeland. It’s a nice show, as I said before it’s like 24 with real people. I do have some complaints, though. (Spoilers ahead!) For one, there was a point in the middle of the season where I was confused about the main character’s motivation: I thought she was cleverly framing the rogue soldier, but it turned out she was just falling for him. I was also disappointed with the season ending. It would’ve been so much better if there had been more closure; I just can’t see the creators pulling another satisfactory season from this setup. Finally, I felt like the arc for my favorite character on the show, CIA’s Middle-East Division Chief Saul Berenson, had a lot of promise, but in the end it didn’t really go anywhere.

In closing, on Friday I had a meeting with SonicPicnic and Monobanda about the audio art game we’re going to make, and lots of pre-production discussion was had. I that guess when you’re working as a team, and you’re still sort of waiting for things to start, these kinds of talks can go on ad infinitum. This is not a bad thing per se, I guess I just like to get my hands dirty.