A very watchable game

Notes on week 917

With these weeknotes I publicly track and archive whatever it is I spend my time on.

Last week, the gentlemen at Two Tribes managed to submit the PlayStation 4 version of our shooter/platformer RIVE to Sony. I was there on Monday to get some loose text ends fixed. The next few weeks will be spent finetuning the Steam version, as both platform launches are scheduled for September 13th, and of course we’ll be promoting the game.

As part of that I planned a trip to Cologne for Gamescom (which takes place this week and includes a small RIVE presence; I will be manning the stand for a few days). As a sort of preview of that I watched a bunch of people playing the game’s preview build on YouTube. It turns out to be a very watchable game, and of course it was nice to gauge people’s reactions, especially because they generally seem favorable.

I made a point of getting back into writing last week, making good progress on the Geometry Girl story and finishing a new Radio Laika episode that I’ll be recording and editing next week. I also created a Google Form for testers of the current Geometry Girl app prototype, and got together with Maurice at Codeglue to reality-check the app’s development schedule for the next couple of months.

What else?

Average step count per day: 6.807
Average staircase count per day: 9
Average sleep per night: 8:00
Average weight: 87,6